This book covers the same sorts of ideas as The Great Joseki Debates, by Honda, and Whole Board Thinking in Joseki, by Yang/Strauss. This book is much more general, however, and could be seen as providing a theoretical foundation to help you solve the problems in the latter two books. Each chapter presents the opening of a game between two players, and after every move or joseki, Kajiwara discusses how good that move was in relation to the direction of play and how it affects the direction of play. He provides pages of alternate diagrams for each move, so you can see what all of the different possible sequences are and how they look in relation to the rest of the board. This can be a bit daunting if you're not familiar with the various joseki that pop up, but even if you don't know the possible joseki, you can still learn a lot from reading this book and apply it in your games. There's also an introductory chapter, a chapter of problems, and a chapter on "The Direction of Play for Fighting".
It's written in a very forceful style, and it's a lot of fun to read. He's certainly uncompromising with his opinions: for example, one of the chapters is called "Move Two Lost the Game". (That chapter goes over an amateur game; reading this book makes me think that most of the moves that amateurs play in the opening are game-losing moves.) It was out of print, but has just been reprinted by Kiseido, which makes me quite happy.
Last modified: Sun Aug 10 20:51:03 PDT 2003