David Carlton's Go Bibliography, Organized by Subject
This is the version of the go bibliography that's organized by
subject. You should read absolutely nothing into the order into
which books are listed within each subject.
This section contains books that are designed either to
introduce you to the game or to be the second book that you read
once you've learned the rules. If you're at that stage of the
game, the version of the bibliography organized by difficulty gives advice
about which book to choose.
- Learn to Play Go, Vol. 1: A
Master's Guide to the Ultimate Game, by Jeong
Soo-hyun and Janice Kim.
- Learn to Play Go, Vol. 2: The
Way of the Moving Horse, by Jeong Soo-hyun and
Janice Kim.
- Learn to Play Go, Vol. 3: The
Dragon Style, by Jeong Soo-hyun and Janice Kim.
- Learn to Play Go, Vol. 4: Battle
Strategies, by Jeong Soo-hyun and Janice Kim.
- Go for Beginners, by
Iwamoto Kaoru.
- Go: A Complete Introduction to the
Game, by Cho Chikun.
- The Magic of Go, by Cho
Chikun.
- The Book of Go, by
William Cobb.
- The Game of Go, by
Matthew Macfadyen.
- Teach Yourself Go, by
Charles Matthews.
- Go! More Than a Game,
by Peter Shotwell.
- Steppingstones to Go, by
Kishikawa Shigemi.
- An Introduction to Go, by
James Davies and Richard Bozulich.
- Die Mitte des Himmels, by
Michael Koulen.
- El Go: Un Juego Oriental
Milenario, by Miguel Angel Antolínez
Antolín.
- A Scientific Introduction to
Go, by Yang Yu-Chia.
- Go for Kids, by Milton
N. Bradley.
- The First Book of Go, by
Milton N. Bradley.
- Japanese Game of "Go", by
Mihori Fukumensi.
- Basic Techniques of Go, by
Haruyama Isamu and Nagahara Yoshiaki.
- The Second Book of Go, by
Richard Bozulich.
- Master Go in Ten Days, by Xu
Xiang and Jin Jiang Zheng.
- The ABC of Go, by W. A. de
Havilland.
- How to Play Go, by
Takagawa Shukaku.
- Go: The World's Most
Fascinating Game, by the Nihon Kiin.
- Invitation to Go, by
John Fairbairn.
- GO: A Guide to the
Game, by D. B. Pritchard.
- Go and Go-Moku, by Edward
Lasker.
- The Theory and Practice of
GO, by O. Korschelt.
- The Game of Go, by Arthur
Smith.
- The Game of Wei-Chi, by
Daniele Pecorini and Tong Shu.
- How to Play Go Game,
by Kambayashi Haruko.
- Go Game for
Beginners, by Kambayashi Haruko.
- The World of Ki, by John
Goodell.
- An Easy Introduction to
Go, by Otake Hideo and Futakuchi Sotoyoshi.
- An Introduction of Korean
Badook, by Yong Kwan Ju.
- Goh or Wei Chi, by
Horace F. Cheshire.
This section contains books that aren't about one specific
aspect of the game.
- Strategic Concepts of Go, by
Nagahara Yoshiaki.
- The Breakthrough to Shodan,
by Miyamoto Naoki.
- Lessons in the Fundamentals of
Go, by Kageyama Toshiro.
- All about Thickness, by
Ishida Yoshio.
- Beyond Forcing Moves, by
Takagi Shoichi.
- Positional Judgment, by Cho
Chikun.
- Making Good Shape, by Rob
van Zeijst and Richard Bozulich.
- Nie Weiping on Go, by Nie
Weiping.
- The Thirty-six Stratagems Applied to
Go, by Ma Xiaochun.
- Golden Opportunities, by Rin
Kaiho.
- Beauty and the Beast, by
Shen Guosun.
- Intermediate Level Power
Builder, by Wang RuNan.
- Cho Hun-hyeon's Lectures on Go
Techniques, by Cho Hun-hyeon.
- Winning a Won Game, by Go
Seigen.
- Proverbs, by the Nihon
Kiin.
- Strategic Fundamentals in
Go, by Guo Tisheng and Lu Wen.
- EZ-GO: Oriental Strategy in a
Nutshell, by Bruce and Sue Wilcox.
- The Vital Points of Go,
by Takagawa Kaku.
- Go Proverbs
Illustrated, by Segoe Kensaku.
- How to Destroy and
Preserve, by Yang Yilun.
- Improve Your Intuition,
by Takagawa Kaku.
- Come Up to Shodan, by
Rin Kaiho.
- Cross-Cut Workshop, by
Richard Hunter.
- Go Proverbs, by David
Mitchell.
Cosmic Go could also be
listed here.
- Modern Joseki and Fuseki, by
Sakata Eio.
- In the Beginning, by
Ishigure Ikuro.
- 38 Basic Joseki, by Kosugi
Kiyoshi and James Davies.
- Dictionary of Basic Joseki,
by Ishida Yoshio.
- The Direction of Play, by
Kajiwara Takeo.
- The Power of the Star-Point,
by Takagawa Shukaku.
- The Chinese Opening, by Kato
Masao.
- The Great Joseki Debates, by
Honda Kunihisa.
- Opening Theory Made Easy, by
Otake Hideo.
- The 3-3 Point, by Cho
Chikun.
- Get Strong at the Opening,
by Richard Bozulich.
- Get Strong at Joseki, by
Richard Bozulich.
- Five Hundred and One Opening
Problems, by Richard Bozulich in collaboration with
Rob van Zeijst.
- Essential Joseki, by Rui
Naiwei.
- Lee Changho's Novel Plays and
Shapes, by Lee Changho.
- Fuseki, by the Nihon
Kiin.
- Tricks in Joseki, by Yang
Yilun.
- Whole Board Thinking in
Joseki, by Yi-Lun Yang with Phil Straus.
- A Way of Play for the 21st
Century, by Go Seigen.
- Jungsuk in Our
Time, by Seo Bong-soo and Jung Dong-sik.
- Star Point Joseki, by the
Nihon Kiin.
- Life and Death, by James
Davies.
- All About Life and Death, by
Cho Chikun.
- Get Strong at Life and
Death, by Richard Bozulich.
- One Thousand and One Life-and-Death
Problems, by Richard Bozulich.
- Yang Yilun's Ingenious Life and
Death Puzzles, by Yang Yilun.
- Igo Hatsuyo-ron, by Inoue
Dosetsu Inseki.
- Art of Capturing Stones, by
Wu Dingyuan and Yu Xing.
- Life and Death: Intermediate
Level Problems, by Maeda Nobuaki.
- Counting Liberties and Winning
Capturing Races by Richard Hunter.
- Liping Huang's Problem Series:
Volume 1, by Liping Huang and Nancy Xu.
- Yilun Yang's Go Puzzles,
by Yang Yilun.
- The Middle Game of Go, by
Sakata Eio.
- Attack and Defense, by
Ishida Akira and James Davies.
- Enclosure Josekis, by
Takemiya Masaki.
- Kato's Attack and Kill, by
Kato Masao.
- Reducing Territorial
Frameworks, by Fujisawa Shuko.
- Get Strong at Invading, by
Richard Bozulich.
- Get Strong at Attacking, by
Richard Bozulich.
- Killer of Go, by Sakata
Eio.
- Utilizing Outward Influence,
by Jin Jiang and Zhao Zheng.
- Keshi and Uchikomi: Reduction
and Invasion in Go, by Iwamoto Kaoru.
- The ABC's of Attack and
Defense, by Michael Redmond.
- Handicap Go, by Nagahara
Yoshiaki and Richard Bozulich.
- Kage's Secret Chronicles of
Handicap Go, by Kageyama Toshiro.
- Get Strong at Handicap
Go, by Nagahara Yoshiaki and Richard Bozulich.
- Cosmic Go, by Sangit
Chatterjee and Yang Huiren.
- Pro-Pro Handicap Go, by the
Nihon Kiin.
- Handicap Go, by the Nihon
Kiin.
- Galactic Go, vol. 1, by
Sangit Chatterjee and Yang Huiren.
- Masterpieces of Handicap
Go, trans. Robert McGuigan.
- How to Play Handicap Go,
by Yuan Zhou.
- The 1971 Honinbo Tournament,
by Iwamoto Kaoru.
- Appreciating Famous Games,
by Ohira Shuzo.
- Cho Hunhyun: Life and Master
Games, by Cho Hunhyun.
- The World of Chinese Go, by
Guo Juan.
- Invincible, compiled, edited,
and translated by John Power.
- Tournament Go 1992, compiled
and translated by John Power.
- Kamakura, by John
Fairbairn.
- Understanding How to Play
Go, by Yuan Zhou.
- Learning from the
Masters, ed. William Cobb.
- How to Improve Our Go
Power, by Tatsuo Hamada.
These are collections of problems that aren't specific to one
aspect of the game.
- Go: International Handbook and
Dictionary, compiled and edited by John
S. Tilley.
- The Go Player's Almanac,
compiled and edited by Richard Bozulich.
- The Treasure Chest Enigma, by
Nakayama Noriyuki.
- Mathematical Go Endgames, by
Elwyn Berlekamp and David Wolfe.
- The Go Player's Almanac
2001, compiled and edited by Richard Bozulich.
- Go: An Asian Paradigm for Business
Strategy, by Miura Yasuyuki.
- A Compendium of Trick Plays,
by The Nihon Kiin.
- Fighting Ko, by Jin
Jiang.
- Dramatic Moments on the Go
Board, by Abe Yoshiteru.
- Go as Communication, by
Yasutoshi Yasuda.
- The Way to Go, by Karl
Baker.
- AGA 1996 Historical
book, compiled and edited by Craig Hutchinson.
- The Master of Go, by
Kawabata Yasunari.
- Hankuk Kiwon Guide
Book, by the Hankuk Kiwon.
- Ranka Yearbook, by the
International Go Federation.
- On the Rules of Go, by
Ikeda Toshio.
- Dictionary of Go
Names, by John Fairbairn.
- First Kyu, by Sung-Hwa
Hong.
- The Girl Who Played Go, by
Shan Sa.
- Pair Go, by the Japan Pair
Go Association.
- Periodigo: Go Periodical
Literature in the Western World, by Franco Pratesi
and Theo van Ees.
david
carlton <carlton@bactrian.org>
Last modified: Sun Feb 13 20:10:12 PST 2005